about: What is GremlinArena?
Gremlin Arena is a game based on Bomberman ( major influences from Atomic Bomberman and Dyna ). It's written in C++ with SDL (no OpenGL
implementation so far), using 2d graphics ( what did you expect ? ). Also the game draws a great deal of inspiration from Stephen Spielberg's
Gremlins. It's aimed to be a cross-platform, open-source replacement of Atomic Bomberman, with adaptable themes and possibly a campaign. So far it's
pre alpha, which means some features have been implemented, while the game itself is far from being complete.
The code is available through CVS, and as soon as the graphics are improved, a binary version will be available as well.
23.Nov.08 FPS? Yes please!
In order to raise the fps cap and smooth the motion, the game will have a single resolution of 800x600. Hey, Starcraft didn't have a resolution
setting. Neither did Diablo 2.
7.Nov.08 Website
I've just finished the first part of the site. It's static HTML so far, and my guess it will remain like this for some time.
As soon as I find the time i will convert some parts to python. I cannot guarantee for the browser support, so far it looks fine on Opera,
Iceweasel ( Linux Firefox ) and Konqueror. Didn't test it on IE.
5.Nov.08 Natural Steps
I've dedicated the last days to improving the movement functions. It's way harder than it sounds. I've managed to smooth the edge contact but
i'm still trying to limit the movement to vertical and horizontal. This is getting really frustrating.. While i'm at it, i gave up programming on
windows, so from now on, i'm working on Debian with Emacs. ( Thank you GNU! ).